To assign participants to different treatment groups, you
creating_session. For example:
class Player(BasePlayer): time_pressure = models.BooleanField() def creating_session(subsession): # randomize to treatments for player in subsession.get_players(): player.time_pressure = random.choice([True, False]) print('set time_pressure to', player.time_pressure)
You can also assign treatments at the group level (put the
Group and change the above code to use
creating_session is run immediately when you click the “create session” button,
even if the app is not first in the
Treatment groups & multiple rounds¶
If your game has multiple rounds, a player could have different treatments in different rounds,
creating_session gets executed for each round independently.
To prevent this, set it on the participant, rather than the player:
def creating_session(subsession): if subsession.round_number == 1: for player in subsession.get_players(): participant = player.participant participant.time_pressure = random.choice([True, False])
Balanced treatment groups¶
The above code makes a random drawing independently for each player,
so you may end up with an imbalance.
To solve this, you can use
def creating_session(subsession): import itertools pressures = itertools.cycle([True, False]) for player in subsession.get_players(): player.time_pressure = next(pressures)
Choosing which treatment to play¶
In a live experiment, you often want to give a player a random treatment. But when you are testing your game, it is often useful to choose explicitly which treatment to play. Let’s say you are developing the game from the above example and want to show your colleagues both treatments. You can create 2 session configs that are the same, except for one parameter (in oTree Studio, add a “custom parameter”):
SESSION_CONFIGS = [ dict( name='my_game_primed', app_sequence=['my_game'], num_demo_participants=1, time_pressure=True, ), dict( name='my_game_noprime', app_sequence=['my_game'], num_demo_participants=1, time_pressure=False, ), ]
Then in your code you can get the current session’s treatment with:
You can even combine this with the randomization approach. You can check
if 'time_pressure' in session.config:; if yes, then use that; if no,
then choose it randomly.
You can make your session configurable, so that you can adjust the game’s parameters in the admin interface.
For example, let’s say you have a “num_apples” parameter.
The usual approach would be to define it in
But to make it configurable, you can instead define it in your session config.
dict( name='my_session_config', display_name='My Session Config', num_demo_participants=2, app_sequence=['my_app_1', 'my_app_2'], num_apples=10 ),
When you create a session in the admin interface, there will be a text box to change this number.
You can also add help text with
dict( name='my_session_config', display_name='My Session Config', num_demo_participants=2, app_sequence=['my_app_1', 'my_app_2'], num_apples=10, doc=""" Edit the 'num_apples' parameter to change the factor by which contributions to the group are multiplied. """ ),
In your app’s code, you can do
- For a parameter to be configurable, its value must be a number, boolean, or string.
- On the “Demo” section of the admin, sessions are not configurable. It’s only available when creating a session in “Sessions” or “Rooms”.